Weekly devlog, week 1 and 2, Nakia Benjamin


1. Added falling trains that fall from the sky using the physics of unreal engine.

2. Worked on the falling trains using Blueprint instead of code. Found it more convenient to use Blueprint.


3. Working on the random spawn locations for the trains

4. Our team talked about how this project will look as well as how it will be played. For this version we're using the W A S D pad for movement but later on we'll use the mouse to move around. We need to also add a timer as well as a death state for the player, but I believe the most important part will be the spawn randomly for the trains.

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