Weekly Devlog, Weeks 1, 2, and 3 - Lu


  1. Designing official mesh models for the trains. I should have them each done and exported to Unreal by next week or so.

  1. Will have a “start screen” and “death screen” by next week for when players want to play or restart the game.

  2. The falling trains currently cause some lag due to endlessly spawning in train objects causing too much data. Will need to implement trains to delete once they reach passed the ground.

  3. Gameplay mechanics are halfway complete, but we still need to create power-ups. Once all official mechanics are settled, we will work on appearance, sound/music, etc.

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