Weekly Devlog 3, week of 04/06/2025, Nakia Benjamin


I worked on a couple of things over this week as well as learned a lot. 

1. I added somewhat of a hit box for the trains and the player. If the player gets hit by the train, the game will stop making the player die. I need to add a death state later on to where you may retry the game after you die. Finding out how to add this was somewhat easy. I looked at the documentation l on how to make a shooting mechanic and used that documentation to add a damage from train to player.


2. I added the mouse movements for the player. I found this one through the Unreal documentation as well as a forum discussion. At first, I was trying to figure it out myself by using the mousX and Y function to move the player towards that direction, but I could not figure out why it wouldn't move. Apparently, there was a missing function that I didn't use which was a Cast to player and a make vector blueprint. After figuring out that I needed these I knew exactly how I can make the character move depending on the mouse's position on the screen.

3. Added a timer. I learned more about how to use UI elements in Unreal engine. The timer for now is on the top middle o the screen and it counts up. This is to show how long you survived the falling trains.



4. I also changed up some spawn times with the trains as well as the height of which the trains are falling. Will later add the trains falling faster depending on how long the player survives.

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