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Devlog
Weekly Devlog 4 Nakia Benjamin
May 21, 2025
by
Star Of Steel
Clouds have been changed, and music have been added. I made a scary/ uncomfortable song to show that this game and situation is uncomfortable. I also fixed how the trains spawn and the timing in which...
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Weekly Devlog Week 3 - Angely
May 01, 2025
by
Angely94
With the concept art Lucho made for the game's presentation, I was able to make a simple start menu with working start and quit buttons. Yay! I also created 4 low poly clouds in Blender and exported t...
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Weekly Devlog, Weeks 1, 2, and 3 - Lu
April 18, 2025
by
Luchosworld
Designing official mesh models for the trains. I should have them each done and exported to Unreal by next week or so. Will have a “start screen” and “death screen” by next week for when playe...
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Weekly Devlog 3, week of 04/06/2025, Nakia Benjamin
April 15, 2025
by
Star Of Steel
I worked on a couple of things over this week as well as learned a lot. 1. I added somewhat of a hit box for the trains and the player. If the player gets hit by the train, the game will stop making t...
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Weekly devlog, week 1 and 2, Nakia Benjamin
April 09, 2025
by
Star Of Steel
1. Added falling trains that fall from the sky using the physics of unreal engine. 2. Worked on the falling trains using Blueprint instead of code. Found it more convenient to use Blueprint. 3. Workin...
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Weekly Devlog Week 2 - Angely
April 07, 2025
by
Angely94
1. Our team aimed to create a small working prototype in Unreal with assets added in. 2. In my area, my team was able to create a small prototype with working assets. 3. In my area, my team's goals fo...
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Weekly Devlog week 1 - Angely
March 26, 2025
by
Angely94
2
1. Our team's goal for this week was to start using the Unreal Engine to begin getting familiar with it. 2. I feel that the goal for this week has been accomplished. 3. The team's goal for next week w...
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